IEEE CEC 2019 Special Session on Games

You may want to try the Konami code on this page1 :)

↑ ↑ ↓ ↓ ← → ← → B A

* This special session is organized in association with the IEEE Computational Intelligence Society Technical Committee on Games (Game TC).

Aim

Games are an ideal domain to study computational intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. Games scale from simple problems for developing algorithms to incredibly hard problems for testing algorithms to the limit. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games as well as tabletop games, board games, and puzzles. This special session aims at gathering leaders and neophytes in games research as well as practitioners in this field who research applications of computational intelligence methods to computer games.

Scope

In general, papers are welcome that consider all kinds of applications of methods (evolutionary computation, supervised learning, unsupervised learning, fuzzy systems, game-tree search, rolling horizon algorithms, MCTS, etc.) to games (card games, board games, mathematical games, action games, strategy games, role-playing games, arcade games, serious games, etc.).

Examples include but are not limited to

Adaptation in games

Automatic game testing

Coevolution in games

Comparative studies (e.g. CI versus human-designed players)

Dynamic difficulty in games

Games as test-beds for algorithms

Imitating human players

Learning to play games

Multi-agent and multi-strategy learning

Player/opponent modelling

Procedural content generation

CI for Serious Games (e.g., games for health care, education or training)

Results of game-based CI and open competitions

PC Members

To be updated soon

Important Dates

Submission deadline:7 January 2019

Notification: 7 March 2019

Final paper submission: 31 March 2019

Submission Guidelines

Special session papers should be uploaded online through the paper submission website of IEEE CEC 2019. Please select the corresponding special session name ("CEC04-Special Session on Games") as the "main research topic" in submission. For the latest information on important dates, please refer to this page.

Organizers

Jialin Liu, liujl(at)sustc.edu.cn

Research Assistant Professor, Dept. of Computer Science and Engineering, Southern University of Science and Technology, China

Daniel Ashlock, dashlock(at)uoguelph.ca

Professor, Dept. of Mathematics and Statistics, University of Guelph, Canada