* This special session is organized in association with the IEEE Computational Intelligence Society (CIS) Games Technical Committee (GTC).
Games are an ideal domain to study computational intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. Games scale from simple problems for developing algorithms to incredibly hard problems for testing algorithms to the limit. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games as well as tabletop games, board games, and puzzles. This special session aims at gathering leaders and neophytes in games research as well as practitioners in this field who research applications of computational intelligence methods to computer games.
In general, papers are welcome that consider all kinds of applications of methods (evolutionary computation, supervised learning, unsupervised learning, fuzzy systems, game-tree search, rolling horizon algorithms, MCTS, etc.) to games (card games, board games, mathematical games, action games, strategy games, role-playing games, arcade games, serious games, etc.).
Examples include but are not limited to
Adaptation in games
Automatic game testing
Coevolution in games
Comparative studies (e.g. CI versus human-designed players)
Dynamic difficulty in games
Games as test-beds for algorithms
Imitating human players
Learning to play games
Multi-agent and multi-strategy learning
Player/opponent modelling
Procedural content generation
CI for serious games (e.g., games for health care, education or training)
Results of game-based CI and open competitions
To be updated soon
Submission deadline: 15 January 2020
Notification: 15 March 2020
Final paper submission: 15 April 2020
Special session papers should be uploaded online through the paper submission website of IEEE WCCI 2020. Please select the corresponding special session name as the "main research topic" in submission. For the latest information on important dates, please refer to this page.
Jialin Liu, liujl(at)sustech.edu.cn
Research Assistant Professor, Dept. of Computer Science and Engineering, Southern University of Science and Technology, China
Joseph Brown, jb03hf(at)gmail.com
Assistant Professor, Head of Lab of Artificial Intelligence in Game Development, University of Guelph, Canada
Daniel Ashlock, dashlock(at)uoguelph.ca
Professor, Dept. of Mathematics and Statistics, University of Guelph, Canada