IEEE CEC 2017 Special Session on Computational Intelligence and Games

You may want to try the Konami code on this page1 :)

↑ ↑ ↓ ↓ ← → ← → B A

* This special session is organized in association with the IEEE Computational Intelligence Society Technical Committee on Games (Game TC).

Aim

Games are an ideal domain to study computational intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games and non-digital games such as board games. This special session aims at gathering not only leading researchers, but also young researchers as well as practitioners in this field who research applications of computational intelligence methods to computer games.

Scope

In general, papers are welcome that consider all kinds of applications of CI methods (evolutionary computation, supervised learning, unsupervised learning, fuzzy systems, game-tree search, rolling horizon algorithms, MCTS, etc.) to games (card games, board games, mathematical games, action games, strategy games, role-playing games, arcade games, serious games, etc.). Examples include

Adaptation in games

Automatic game testing

Coevolution in games

Comparative studies (e.g. CI versus human-designed players)

Dynamic difficulty in games

Games as test-beds for CI algorithms

Imitating human players

Learning to play games

Multi-agent and multi-strategy learning

Player/opponent modelling

Procedural content generation

Results of game-based CI competitions

Results of open competitions

PC Members

Daniel Ashlock, University of Guelph (Chair)

Christian Bauckhage, Fraunhofer IAIS

Tristan Cazenave, Université Paris-Dauphine

Antonio J. Fernández-Leiva, Universidad de Málaga (Chair)

Raluca D Gaina, University of Essex

Amy K. Hoover, Northeastern University

Graham Kendall, University of Nottingham

Kostas Karpouzis, National Technical University of Athens

Jialin Liu, University of Essex (Chair)

Simon Lucas, University of Essex

Sipper Moshe, Ben-Gurion University and University of Pennsylvania

Mark J. Nelson, Falmouth University

I-Chen Wu, National Chiao Tung University

Diego Pérez-Liébana, University of Essex

Mike Preuss, University of Muenster

Spyros Samothrakis, University of Essex

Pieter Spronck, Tilburg University

Julian Togelius, New York University

Mark H. M. Winands, Maastricht University

Important Dates

Submission deadline: 16 January 2017 30 January 2017

Notification: 7 March 2017

Final paper submission: 31 March 2017

Submission Guidelines

Special session papers should be uploaded online through the paper submission website of IEEE CEC 2017. Please select the corresponding special session name ("Computational Intelligence and Games") as the “main research topic” in submission. For the latest information on important dates, please refer to this page.

Organizers

Daniel Ashlock, dashlock(at)uoguelph.ca

Professor, Dept. of Mathematics and Statistics, University of Guelph, Canada

Antonio J. Fernández-Leiva, afdez(at)lcc.uma.es

Associate professor, School of Computer Studies, University of Málaga, Span

Jialin Liu, jialin.liu(at)essex.ac.uk

Senior Research Officer, School of Computer Science and Electronic Engineering, University of Essex, UK