Activities

Academic & Industrial Collaboration

  • Smart logistics (from 2018)

  • General video game playing (from 2016) Game AIs for general video game playing, testing on a wide range of single-player and 2-player games using the General Video Game AI (GVG-AI) platform.

  • AI-assisted game design (from 2016) Automatic game design and parameter tuning using black-box noisy optimisation algorithms, such as Evolution Algorithms.

  • ''EverydayTravelApp'' (from 2016) Collaboration with the Essex County Council for developing mobile applications on both iOS and Android platforms, which allow users to view travel conditions across their preferred modes of travel for their highlighted journeys and places, taking into account the status of the traffic (e.g. delay caused by incidents), and propose alternative travel choices. The app is available on Apple Store and Play Store.

  • Energy planning: I worked on an ADEME project, POST ("Plateforme d'Optimisation des Supergrids Transcontinentaux"), which is a collaboration between INRIA and Artelys, a company specialised in optimisation, decision-support and modelling. Besides the research part, I also participated in improving Metis, platform developed by INRIA and Artelys, specialised in the optimisation and modelling in energy investment problem (2013-2015).

  • eTeaching: I worked on a non-profit eTeaching project with National University of Tainan, Taiwan (2015).

Editor

  • Associate Editor of the IEEE Transactions on Games (IEEE ToG).
  • Guest Editor of the Special issue on Game Competition Frameworks for Research and Education, IEEE Transactions on Games (IEEE ToG).

Reviewer

  • IEEE Transactions on Games (IEEE ToG).
  • IEEE Transactions on Evolutionary Computation (IEEE TEVC).
  • IEEE Transactions on Cybernetics (IEEE SMC).

Conference Program Committee

  • IJCAI, AAAI, GECCO, IEEE CEC, IEEE CIG/CoG, AIIDE, ACG/CG, ...
  • IJCAI 2019 Distinguished Program Committee Member

Other Program Committee

Organisation Committee

Competition Co-Chair at the 2020 IEEE World Congress on Computational Intelligence (WCCI2020).

Co-organiser of the Dagstuhl Seminar 19511: Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI, with Tom Schaul (Google DeepMind - London, GB), Pieter Spronck (Tilburg University, NL), Julian Togelius (New York University, US).

Competition Chair at the 2019 IEEE Congress on Evolutionary Computation (CEC2019).

Competition Chair at the 2019 Foundations of Digital Games (FDG19).

Program Co-Chair of the 2018 IEEE Conference of Computational Intelligence and Games (CIG2018).

Co-Chair of Special Session on CIG at the 2017 IEEE Congress on Evolutionary Computation (CEC17).

Organiser of the Learning track of GVG-AI Competition.

I co-organized the Workshop on Open Power Systems in Paris, France (2015).

I co-organized Indema2015's one-week academy, research and industry meetings, (collaboration between INRIA and NSC) in Lyon, France (2015).

Roles in IEEE Computational Intelligence Society (IEEE CIS)

Since 2019: Chair of the Young Professionals Sub-Committee.

Since 2019: Vice-Chair of the Students Activities Sub-Committee (GTC).

Since 2018: Vice-Chair of the Games Technical Committee (GTC).

2017-2018: Chair of Student Games-Based Competition Sub-Committee.

Since 2017: Council member of the Webinars Sub-Committee.

Since 2015: Council member of the Women in Computational Intelligence Sub-Committee.

Other

Athena SWAN team member at CSEE, University of Essex.

Council member of AAHUSTF (Alumni Association of Huazhong University of Science and Technology in France), 2015-2016.

Council member of AICF (Association des Ingénieurs Chinois en France), 2010-2016.

Leisure : yoga, climbing, cuisine.