Jialin LIU    刘佳琳

Research Assistant Professor


Optimization and Learning Laboratory (OPAL Lab)

Shenzhen Key Laboratory of Computational Intelligence

Department of Computer Science and Engineering

Southern University of Science and Technology, Shenzhen, China

Email: liujl(at)sustc.edu.cn

You may want to try the Konami code on this page1 :)

↑ ↑ ↓ ↓ ← → ← → B A


I'm a Research Assistant Professor at the Department of Computer Science and Engineering of Southern University of Science and Technology (SUSTech), China. Before joining SUSTech, I was a Postdoctoral Research Associate at Queen Mary University of London (QMUL, UK) and one of the founding members of the Game AI research group created in August 2017. I received my Ph.D. Degree in Computer Science from the Inria Saclay and the Université Paris-Saclay (France) in December 2015 and a Master degree in Bioinformatics and Biostatistics from the École Polytechnique and the Université Paris-Sud (France) in 2013. My research interests include Meta-heuristics, Noisy Optimisation, AI and Games. I'm the Chair of the IEEE Computational Intelligence Society (CIS) Student Games-Based Competitions Sub-Committee and the Vice-Chair of the IEEE CIS Games Technical Committee and Webinars Sub-Committee. I serve in the IEEE CIS Women in Computational Intelligence Sub-Committee, Student Activities Sub-Committee, and Young Professionals Sub-Committee. I also serve as Program Co-Chair at IEEE CIG2018, as Competition Chair at FDG2018 and IEEE CEC2019.

My research interests include, but not limited to the following areas: game AI (AI for playing games, AI for designing games), noisy optimisation (derivation-free optimisation, dynamic resampling strategies), algorithm portfolio.

Check my publications here

My Erdös Number is 4, through Sylvie Ruette, Bernard Host and Vitaly Bergelson.


  • Our work "Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network" won the Best Paper Award at GECCO18.This work has been reported by Science and The Register. Click here to watch the nice video in Science that includes our research.
  • Our work "The n-tuple bandit evolutionary algorithm for game agent optimisation" has been nominated for the Best Paper Award at WCCI2018.
  • I have been invited to join the advisory board of the MARLO Competition organised by Microsoft Research and QMUL.
  • I have been invited to join the advisory board of the Generative Design in Minecraft Competition.
  • Check the latest GVGAI Gym for GVGAI Single Player Learning Competition! [Github] [Demo video]
  • Techinal Manual of GVGAI Single Player Learning Track can be found here.
  • Our proposal for Special Issue on Game Competition Frameworks for Research and Education has been approved by the IEEE Transactions on Games (ToG). Submission deadline: 8 Jan 2018 [CFP]
  • Our proposal for Special Session on Computational Intelligence for Games has been approved by the IEEE's 2018 World Congress on Computational Intelligence (IEEE WCCI2018). Submission deadline: 15 Jan 2018 [CFP]
  • New Game AI research group created at Queen Mary University of London (QMUL).
  • Please check here for the latest news of the IEEE CIS Student Game-Based Competitions Sub-Committee (SGBC).
  • Linux the Cat

    Linux is adopted from PFDUA, a nonprofit organization who protects cats. Linux has moved to the UK from France. It was a long journey but finally we made it! It adapts well to the new place :)