I'm currently a Tenure-Track Assistant Professor at the Department of Computer Science and Engineering (CSE) of the Southern University of Science and Technology (SUSTech), China. I worked as a Research Assistant Professor and Research Associate Professor at SUSTech between 2018 and 2021. Before joining SUSTech, I was a Postdoctoral Research Associate at Queen Mary University of London (QMUL, UK) and one of the founding members of the Game AI Group (GAIG) created in August 2017. I received my Ph.D. Degree in Computer Science from the Inria Saclay and the Université Paris-Saclay (France) in December 2015 and a Master degree in Bioinformatics and Biostatistics from the École Polytechnique and the Université Paris-Sud (France) in 2013. My research interests include, but not limited to, AI in Games (AI for playing games, AI for designing games, particularly procedural content generation), fair machine learning, optimisation under uncertainty (derivation-free optimisation, dynamic resampling strategies, algorithm portfolio), evolutionary computation and its applications, such as vehicle routing problems.
Check my publications here.
My Erdös Number is 4, through Sylvie Ruette, Bernard Host and Vitaly Bergelson.
I have multiple positions available at the levels of Research Assistant Professors, Postdoctoral Fellows, PhD students, MSc students, and visiting scholars (for a period of at least 6 months) in the following areas.
- Game AI (AI for game-playing; AI for game design, particularly procedural content generation)
- Noisy optimisation
- AI ethics (co-supervised with Prof. Xin Yao)
- Intelligent scheduling (co-supervised with Prof. Xin Yao)
These positions remain open until filled. If you are interested, please send me your CV.
* If you are interested in working on AI in games, please take a look at our survey ``Deep Learning for Procedural Content Generation'' and the Game AI book before contacting me.
Click here for more about Learning and Optimization in Games (LOG) group.